![]() Some of these more complex Shot types will be covered in the Scripting guide. The prefabs in the Singular folder are single shot types whereas Compound are a bit more complex, using built-in events or even prefabs that themselves carry controllers/emitters. What we need to take a closer look at next is the actual Shot prefabs and, in particular, their attached shot scripts which determine their trajectory/behaviour once they’ve been instantiated.Īll default Shot prefabs are found in Assets > ND_VariaBullet > Prefabs > Shot ![]() The previous guides have mainly focused on setting up emitters via a controller, followed by instantiating shots via the firing script attached to the emitters.
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